Empires survivors pitch deck

Minimalist illustration of a white dog on a flat white background
Logo for "Empires Survivors" with stylized text and a globe icon with wings.

Coming to:

Initially: Android, IOS

genre:

rouglike,bullet hell, action

soft launch:

exptected: q2 2025

For:

+13 male and female

Casual and pro gamers

price:

free to play on mobile - premium on pc/consoles - gaas

release(mobile):

exptected: q2 2025

Collage of video game covers featuring Vampire Survivors, Civilization VI, Empire Earth II, and Age of Empires, with text 'Inspired by' overlaying the image.

1) About

Inspired by Vampires Survivors and Civilization and a classic rts Empire Earth…

It’s all about Darwin’s law—survival of the fittest!

Start in the Stone Age with nothing but fire and instinct, and fight your way through history’s toughest challenges. Battle endless waves of enemies, unlock powerful skills, and discover alien artifacts to evolve your empire.

Adapt, survive, and thrive as you prove your place in the grand story of humanity. Can your empire stand the test of time, or will you be left in history’s dust?

Empires Survivors Features:

  • Face and battle +2000 enemies through history

  • Evolve in a real-time 7 era of mankind

  • Easy-to-play gameplay; clear all levels with one hand

  • Unlock Uqinue era investment cards

  • Unique levels and maps with unique new bosses

  • Featuring new content-oriented montiization system: Religion, Economy, and Popularity

  • All-out skills and weapons uniquely designed for 7 different eras

  • Upcoming empire builder in plan

2) gameplay

Cinematic trailer

Gameplay Trailer

7 eras, 7x unique assets for each era

uniquely designed 7x eras for each asset in-game

Illustration depicting different historical ages with icons: Stone Age with a skull, Medieval Age with a helmet, Imperial Age with a beret, Industrial Age with a hard hat, Modern Age with goggles, Atomic Age with a gas mask, and Future Age with a futuristic helmet.

4) Game content

**Subject to change, and numbers are not a representation of the real game design

Mobile game interface displaying "1. Grasslands" with a map, various menu options, and gameplay stats. Features sections like Elite Rulers, Empire Economy, and Missions. Includes action buttons for "Chapter Evo" and "Art of Survival," with a "Start" button for gameplay initiation.

Section Overview

Screenshot of "Art of Survival" game interface showing AFK missions. Includes sections for selecting a mission type such as hunting or raid attack, with difficulty levels and potential rewards displayed. Consists of progress and completion status screens for missions, with options to claim rewards and view mission details.

Mobile game screen showing "Chapter Evolution" feature with rewards for reaching milestones in various eras of chapter 1. Displays empire level, currency icons, and rewards for Modern V Era achievement.

Empire Economy System game interface with various layouts and options, including tribute, imperial, and capitalist economy systems. Displays levels with currency values and unlock statuses.

Screenshot of a game's interface for managing an empire's religion. Features options for choosing a religion, conducting ceremonies, collecting donations, and leveling up. Includes buttons for praying, donations, and watching videos for bonuses. Displays various religious attributes and rewards, such as faith and coins.

Screenshot from a mobile game showing a central bank feature, match results, and rewards screen. The top section describes the central bank functionality. Below, a "Match Lost" screen shows game rewards, and a "Match Won" screen displays different victory rewards. On the right, an "Empire's Central Bank" menu highlights treasury details and options to purchase credits.

Screenshot of a mobile game interface showing daily login missions and rewards. The left panel displays "Empire's Missions" with progress bars and tasks that include ad breaks. The right panel shows "Daily Rewards" with a list of rewards for each day, such as "Discover Fire" and "Take Shelter in Storm." Both panels have navigation tabs at the bottom for "Daily Rewards," "Missions," and "Social Missions."

Game app inventory screen showing item details and sell options, including allowance bones and gold key; screens also depict selling items for coins.

Screenshots of a mobile game interface showing tax collection scenarios, player popularity, and options to deal with bandits. Includes buttons for collecting taxes, purchasing item packs, and increasing popularity.

Screenshot of a video game interface showing a character inventory and item upgrade system. The left image displays various items like swords and armor available for the player. The middle and right images focus on individual item statistics and options to equip, upgrade, and view item details. The interface is labeled with sections like Wardrobe and Workshop, highlighting item levels, rarity, and upgrade costs in a colorful cartoon style.

Exclusively designed skill selection menu

skill selection menu represents both level and era progression

Game interface displaying weapon skill called "Tar Jar - Medieval Age." It shows progression through ages: Stone Age with a club, Medieval Age with a tar jar, and locked ages: Imperial, Industrial, Modern, Atomic, and Future. Text mentions "Throws 2 fire clubs and burn the ground."

6) Empire builder (future feature subject to scrap or change)

  • We’ll be introducing a city-building feature through the game where players can build their empires based on the resources gathered in each match

  • The goal of this feature will be to create more dedication in the action genre players to expand the lifetime of players

Collage of four simulation game screenshots, featuring gardens, an ancient city with a sphinx, a medieval castle, and a futuristic Mars colony. Text reads "mock up" and "EXPAND YOUR INFLUENCE."